ChimaeraCon 2008 is over, as far as “The Big Battalions” are concerned. And it was a complete success! Unless you are a Fedoran, that is.
C-Con has a larger portion of the Crossroads Mall Convention than last year, providing plenty of space for all of the various events. Sadly, turnout looked to be down. My guess is that Spring Break started this weekend and lots of people left town.
I showed up plenty early to see the sights and visit with the club members. My game wasn’t scheduled until 1400 but in another unfortunate turn for C-Con, the games scheduled for my table were cancelled due to the Game Master being injured. I took advantage, however, and set up my game early--by 1100.
My idea was that I could take my time and visit with passers-by. I also hoped to recruit some players since there was not a single person pre-registered for the game. Soon, the table looked like this:
My plan worked wonderfully. Maybe too wonderfully.
The scenario was indeed CS Grant’s “Table Top Teaser 3: Advance Guard.” I planned on 4 players initially, but had units for all of the possible reinforcements. Each side had 5 infantry battalions, 4 cavalry regiments, a jager or grenadier detachment, and a couple battalion guns. Infantry had 48 figures each, and cavalry had 24.
A number of club members stopped by, and a surprising number of non-historical gamers did also. I attribute that to the sheer “Wow!” factor of big battalions of “28mm” figures. One of the con’s guests, actor Marc Singer of “BEASTMASTER” and “V” stopped and asked a few questions.
At least nine people decided to play. My first reaction was “Uh oh!”
So I threw out the scenario and just threw all my troops on the table. There were two small brigades of cavalry on each end, with two infantry brigades in the center.
None of the players had played BAR before. Two, Lloyd of the Zolms-Braunfels blog and Rusty of the local club, had copies of the rules. Rusty even brought his Austrian battalions and a couple guns…but there was no room on the table!
At 1400 I gave an overview of the rules. That took 20 minutes, and the one thing I learned later was that I did not give enough information about the methods to change facing and formation as given in the “Drill Manual.”
The game began at 1425 after a brief planning session by the players.
Things went quickly due to the small size of the board. The sheer size of the movement rates and firing ranges is daunting, even on a table 6.5 feet by 10 feet.
Both ends of the field had traffic jams, due partly to terrain, partly to set-up, and partly to not explaining as mentioned above. But the players worked it out soon enough, and the game quickly started with Fedoran and Germanian hussars tangling with Imperial dragoons. You can sense the scale of losses by the amount of bare magnet visible on the movement trays!
In the center, the infantry engaged in some horrific firefights. Most of the units held their fire and caused around 15 casualties per volley…and that is AFTER the saving rolls!
We had a few questions come up, but the rules answered most of them with a little digging. The cavalry scrums ended up in Imperial victory on both ends, with about one squadron surviving out of four. These two squadrons were preparing to intervene in the center when the Fedorans withdrew.
In this photo, Germanian IR 9, which was the Fedoran reserve, is moving up to fill the hole left by the rout of a Fedoran battalion. In the middle distance you can see the melee which ended in the destruction of the Imperial Esterhazy battalion, and in the far distance you can see a fresh Imperial battalion preparing to drive the Leib regiment away from Balcones.
The Imperials held both victory objectives (Balcones town and the Olmosbach bridge), and also inflicted more casualties.
Overall, the players seemed pleased and I may have recruited a few new BAR players. One, Sherrill, is soon moving to Illinois and I have already aimed him at Herr Alte Fritz and company!
Some more eye candy, and then it’s off to bed. Thanks for stopping by!